Last week Nokia announced its Calling All Innovators global mobile development contest, which should be of interest to people and companies in our community. They're specifically seeking mobile client applications that focus on social enterprise, health, environment, and other areas. Entrants need to submit their code directly to the contest and provide a video tutorial, among other requirements. See here for more details and how to submit an application.
The aim of the WFF Mobile project was to implement some of the tools created for the MobileVIFF project as quickly and cost effectively as possible in order to leverage and extend the initial investment for the benefit of an additional cultural partner. The WFF had made an initial inquiry into participating in Muse2 and it was determined that this would be a good way to get them involved.
Jason Mogus, part of the Muse team, had a mandate to extend the core Muse2 projects into a series of mini-projects to spread the benefits of the platform and technology that had been developed to a larger number of cultural groups. It was through this initiative that we were able to provide mobile film guide services to the WFF.
You might remember our discussions about the user experience research we conducted through mobilemuse, Nokia, and the metrocode application. The research centered around users' responses to sharing information about the sculptures using a mobile device and the cell phone tour. I posted some discussion at Constructing Amusement about common questions to do with qualitative research in this case as well.
We've been involved in some fieldwork and focus groups over the past week, looking at user experience in interactive mobile applications. We're specifically looking for opportunities for user-generated content in a media-rich mobile communicative sphere.
It's too early to post any conclusions about our work (our report won't be available until December, as we have a few more focus groups left to do, plus coding and analysis of our data, and so forth), but I have a few preliminary observations and interpretations - to which I invite my collaborators and colleagues to add theirs.
Context: the previous DiGRA was held in Vancouver in 2005, and is a meeting of individuals from academia and industry game developers--including those with an interest in mobility/mobile games, learning, etc.
The next one, in 2007 is slated to take place in Tokyo--one of the main hubs of mobile gaming. They should have lots of exhibits, events, and discussion (and plain just being there in the middle of it all should be inspiring on the things that can happen with mobility). Are you interested in research on mobile games or related issues on play? Take a look at this Call for Papers, and submit a proposal to present. Better yet, organize a panel of people and have a dialogue.